Journal of Education and Psychology


Vol. 31 No. 4 , Pages 23 - 52 , 2008

A Study of Class Interactive Patterns at a Mathematics Classroom: A Case Study of a Primary Four Class (Article written in Chinese)

Shu-I CHANG

Abstract

This study explores the class interactive patterns at a primary four mathematics class. This research uses “Video recording at classroom” and “Video interview after class” methods to collect data. The methods are chosen because of the “hint-choice” pattern, which is required for the integrated operation of community by individuals, is repeatedly practiced among people and the choice behavior from individuals, which is triggered by a signal, is similar though may be generated by different ideas. The source of research analysis is based on the sixteen working transcripts, which were transcribed and edited from thirty-two videotapes. This research analysis concludes two types of class interactive pattern at the mathematics classroom: (1) “Guessing game”. The teacher plays as “question giver”, and students play as “shooters”, who continue guessing the right answer. It can be classified into three sub types based on the process how students get the correct answer. (2) “Problem solving by pupils and elaboration by teacher”. Students play as “problem solver” and “recorder”, and the teacher plays as “representative”. It can also be categorized into 3 sub types based on the process how teacher elaborates after pupils solve problems.

Keywords: mathematics classroom; mathematics teaching; teacher-student interaction; class interactive pattern

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