Book and Book Chapters 書藉

  1.  李芳樂,曾月芳,羅詠詩 (2007). 以學習村莊進行內地、香港、美國學校進行跨地專題研習計劃香港區成果分享報告。

  2.   Lee, F.L., Pun, S.W., Ip, W.H., Tsui, Y., Chow, Y.M., Zhou, Y, Tse, W.C. (2007). Evaluation of the Implementation and the Impact of the “WebQuest” Refresher Training Course on Students’ Learning --Final Report. Hong Kong Education and Manpower Bureau.

  3.  Luk, E.T.H., Wong, M.K.H., Cheung, K.K.F., Lee, F.L., Lee, J.H.M. (2006). Designing and Implementation of Farmtasia: A game designed for the VISOLE teaching style. In Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (Eds). Technologies for E-Learning and digital entertainment. Lecture Notes in Computer Science. Berlin: Heidelberg. Springer-Verlag. Pp. 566-571

  4.   李芳樂,羅詠詩 (2006). 網上溝通學習--跨科跨校跨地專題研習建立全球小學學習社群計劃2006香港區成果分享。全球華人計算機教育應用學習香港分會。

  5.  Lee, F.L., Lee, J.H.M., Wong, M.K.H., Law, H.Y., & Wang, L. (2006). Exploring the fourth dimension: The design of a multimedia learning system for generalization. In Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (Eds). Technologies for E-Learning and digital entertainment. Lecture Notes in Computer Science. Berlin: Heidelberg. Springer-Verlag. Pp. 261-270.

  6. Jong, M.S.Y., Shang, J.J., Lee, F.L., Lee, J.H.M., & Law, H.Y. (2006). Learning online: A comparative study of a situated game-based approach and a traditional web-based approach. In Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (Eds). Technologies for E-Learning and digital entertainment. Lecture Notes in Computer Science. Berlin: Heidelberg. Springer-Verlag. Pp. 541-551.

  7. Tse, W.C.A., Lee, F.L. and Ou Y. (2006). The Effectiveness of Knowledge Building through Computer Supported Collaborative Learning among Elementary Students: A Case Study. In Mizoguchi R., Dillenbourg P., Zhu Z. (Eds). Learning By Effective Utilization of Technologies: Facilitating Intercultural Understanding. Netherlands. IOS Press. Pp. 209-216.

  8. Lee, F.L. Pun, S.W., Li, S.C., Kong, S.C. and Ip, W.H. (2006). Using Interactive Whiteboards (IWB) in Enhancing Learning and Teaching in Hong Kong Schools. In Mizoguchi R., Dillenbourg P., Zhu Z. (Eds). Learning By Effective Utilization of Technologies: Facilitating Intercultural Understanding. Netherlands. IOS Press. Pp. 439-442.

  9. Shang, J., Jong, M.S.Y., Lee, F.L., Lee, J. H.M., Wong, K.H., Luk, T.H., and Cheung, K.F. (2006). Using the "Record-Replay" Function for Elaboration of Knowledge in Educational Games. In Mizoguchi R., Dillenbourg P., Zhu Z. (Eds). Learning By Effective Utilization of Technologies: Facilitating Intercultural Understanding. Netherlands. IOS Press. Pp. 503-506.

  10. Jong, M.S.Y., Shang, J., Lee, F.L., Lee, J. H.M and Law, H.Y. (2006). An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning. In Mizoguchi R., Dillenbourg P., Zhu Z. (Eds). Learning By Effective Utilization of Technologies: Facilitating Intercultural Understanding. Netherlands. IOS Press. Pp. 525-532.

  11. Shang, J., Lee, F.L., & Lee, J.H.M. (2005). Design Strategies and Principles in VISOLE. In Looi C. K., Jonassen D., Ikeda M. (Eds). Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences. Netherlands. IOS Press. Pp. 879-882.

  12. Kong, S.C., Lee, F.L., & Ip, S. F. (2005). The Implementation of an Information Literacy Framework: Key Issues in Professional Development. In Looi C. K., Jonassen D., Ikeda M. (Eds). Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences. Netherlands. IOS Press. Pp. 172-179. 

  13. Kong, S.C., Lee, F.L., Li, S.C., Henri, J. (2005). A Study of the Development of an Information Literacy Framework for Hong Kong Students. In Looi C. K., Jonassen D., Ikeda M. (Eds). Towards Sustainable and Scalable Educational Innovations Informed by the Learning Sciences. Netherlands. IOS Press. Pp. 156-163.

  14. Lee, F.L., Pun, S.W., Li, S.C., & Kong, S.C. (2006). The Development of Using Interactive Whiteboards (IWB) in Enhancing Learning and Teaching in Schools. Education and Manpower Bureau of Hong Kong.

  15. Yang, H., Lee, F.L. (2006). An Investigation of Knowledge Management on Educational Technology. Proceedings of Global Chinese Conference on Computers in Education, Beijing, China.

  16. Tse, W.C., Lee, F. L. & Ou, Y. (2006) .The Ten Neglects of Teachers in Implementing Computer-supported Collaborative Learning. Proceedings of Global Chinese Conference on Computers in Education, Beijing, China.

  17. ?淳泉、文可?、余?展、?笑嫦、李芳?(2006) . ?用探索网站???合?文能力之?案研究. Proceedings of Global Chinese Conference on Computers in Education, Beijing, China.

  18. 文可?、?淳泉、余?展、?笑嫦、李芳?. (2006). 网?探索 WebQuest 的?用:在香港中??考?程中地理??的?用. Proceedings of Global Chinese Conference on Computers in Education, Beijing, China.

  19. Zhou Yuxia, Chow Yuen Mei, Lee Fong-Lok, Tsui Yuen. (2006). Provide Scaffolding in WebQuests Classrooms. Proceedings of Global Chinese Conference on Computers in Education, Beijing, China.

  20. ?慧虹 李芳?(2006) . 探索网站 (WebQuest) 教?工具在香港新高中通?教育科的?用. Proceedings of Global Chinese Conference on Computers in Education, Beijing, China.

  21. ?笑嫦、文可?、?淳泉、余?展 (2006) .WebQuest「探究式网站」如何提升??素?能力之?堂分析. Proceedings of Global Chinese Conference on Computers in Education, Beijing, China.

  22. 余?展、文可?、?淳泉、?笑嫦、李芳? (2006). WebQuest「探究式网站」在??与??科技科的?用??分享. Proceedings of Global Chinese Conference on Computers in Education, Beijing, China.

  23. 何沛凡、文可?、?淳泉、余?展、?笑嫦, 李芳? (2006) . Using Bulletin Boards in WebQuest. Proceedings of Global Chinese Conference on Computers in Education, Beijing, China.

  24. Luk, E.T.H., Wong, M.K.H., Cheung, K.K.F., Lee, F.L., Lee, J.H.M. (2006). Designing and Implementation of Farmtasia: A game designed for the VISOLE teaching style. In Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (Eds). Technologies for E-Learning and digital entertainment. Lecture Notes in Computer Science. Berlin: Heidelberg. Springer-Verlag. Pp. 566-571.

  25. Jong, M.S.Y., Shang, J.J., Lee, F.L., Lee, J.H.M., & Law, H.Y. (2006). Learning online: A comparative study of a situated game-based approach and a traditional web-based approach. In Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (Eds). Technologies for E-Learning and digital entertainment. Lecture Notes in Computer Science. Berlin: Heidelberg. Springer-Verlag. Pp. 541-551.

  26. Lee, F.L., Lee, J.H.M., Wong, M.K.H., Law, H.Y., & Wang, L. (2006). Exploring the fourth dimension: The design of a multimedia learning system for generalization. In Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (Eds). Technologies for E-Learning and digital entertainment. Lecture Notes in Computer Science. Berlin: Heidelberg. Springer-Verlag. Pp. 261-270.

  27. Shang, J., Lee, F.L., & Lee, J.H.M. (2005). Design Strategies and Principles in VISOLE. Proceedings of International Conference of Computers in Education, Nov 28 – Dec 2, 2005.

  28. 李芳樂, 楊浩編 (2005). 計算機教育研究: 方法與案例. 北京交通大學出版社. 2005. 12.32.

  29. Kong, S.C., Lee, F.L., Li, S.C., & Lee, S. (2005, July). The core values of information literacy in the ubiquitous information society. In S. Lee, P. Warning, D. Singh, E. Howe, L. Farmer, & S. Hughes (Eds.), Reports of the 34th Annual Conference of the International Association of School Librarianship (IASL), 9 pp [CD ROM publication]. Hong Kong: 2005 IASL.

  30. 李芳樂 (2004). 《第八屆全球華人計算機教育應用大會》後記—華人社群的資訊科技教育. 香港電腦教育學會年刊2003.

  31. 李芳樂 (2004). 從理論到實踐 – 對全球華人計算機教育應用大會教師分享會的期望. 《第八屆全球華人計算機教育應用大會教師分享薈萃特刊》.

  32. 李芳樂 (2004). 共建華人學習社群 – 寫在《第八屆全球華人計算機教育應用大會》之前.第八屆全球華人計算機教育應用大會論文摘要.

  33. Kong, S.C., James, H., Lee, F.L., Li, S.C. (2005).A Study on the Development of an Information Literacy Framework fo

  34. 李芳樂, 林智中 (2001). 資訊科技時代—教育信念的改變. 香港電腦教育學會二十週年紀念特刊. 香港電腦教育學會