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Harnessing Online Games in Constructivist Learning
                          Morris S.Y. Jong
           by Professor


                          Assistant Professor, Department of Curriculum and Instruction



                                                         Kong. This module involves knowledge of natural               issue and their mutual relationships can always and their mutual relationships can always
                                                                                                                       issue
                                                                                                                       appear neatly in the form of a mind map. Moreover, neatly in the form of a mind map. Moreover,
                                                         environments, government, economics, technology,              appear
                                                                                                                       an invest-and-reward mechanism is implemented in
                                                         production systems, and environmental problems.               an invest-and-reward mechanism is implemented in
                                                                                                                       LearningVillages®. Every time the students create a
                                                         Farmtasia™ is a round-based game (with 12                     LearningVillages®. Every time the students create a
                                                         rounds in total); every round (1 hour) equates to six         house or make a posting in a village, they need to
                                                         months in the “virtual world”. It features interacting        “pay” donuts (virtual money in the “virtual world”).
                                                         farming systems which are modeled by authentic                However, when the number of quality houses and
                                                         geographical, botanical, biological, and economic             postings in this village reaches a certain amount,
                                                         models. Each student in Farmtasia™ performs as                it will be “upgraded” by the learning facilitator.
                                                         a farm manager to run a farm composed of a                    Benefits brought to the villagers by the upgrade
                                                         cropland, orchard, and rangeland. He/ she competes            include donut reward and higher social status for
                                                         for financial gain (the quantified gaming outcome)            enjoying extra privileges in LearningVillages®.
                                                         of his/ her farm with other players who are at the            Significant and positive results on the effectiveness
                                                         same time running their own farm in the “virtual              of LearningVillages® in motivating and scaffolding
                                                         world”. The financial gain is determined by whether           students in the course of collaborative social inquiry
                                                         he/she can derive good strategies to yield quality            learning have been obtained in the recent evaluation
                                                         farm products to be sold in the market. In the recent         study.
                                                         evaluative study on the pedagogical effectiveness
     41                                                  of Farmtasia™, significantly positive results in                                                      Farmtasia™                                       42
                                                         students’ conceptual and meta-cognitive knowledge
           Curiosity is one of the best driving forces for   acquisition, have been obtained in comparison with
           learning; keeping students curious by engaging   the traditional teaching method.
           them via gaming is widely believed to be a desirable
           approach to learning. Today, online gaming is an   Supported by the Quality Education Fund, Professor
           integral part of the lives of most youths. Furthermore,   Jong and his team have also developed another
           the 21st century education perspective advocates   MMORPG, LearningVillages®, to motivate and
           for constructivist learning approaches, emphasising   support primary students in conducting collaborative
           that knowledge should be built actively by students   social inquiry learning. This game engages students
           themselves rather than by receiving it passively   in pursuing two-tier discourse (village-level and
           from teachers. Against this backdrop, educational   house-level) during the inquiry process. A village
           researchers and technological educators have   in LearningVillages® represents a societal issue.
           been looking into the potential of online games for   Students in a village can build houses to denote their
           providing school-age students with new constructivist   viewpoints or arguments with respect to the issue,
           learning opportunities. This pedagogical endeavour   and then become villagers of that village. They can
           is termed Constructivist Online Game-based Learning   further construct roads to interconnect the houses                                           Learning Villages®
           (COGBLe). Professor Jong's research work in this   to reflect their in-between relationships. This is the
           realm is two-pronged.
                                                         village-level discourse. Every house is “enterable”,
                                                         functioning as an independent forum to facilitate in-
           Supported by an Early Career Scheme award from   depth discourse about the corresponding viewpoint or
           the Research Grants Council, Professor Jong and   argument. This is the house-level discourse. The more
           his research team have developed a massively   discourse postings there are in a house, the larger its
           multi-player online role-play game (MMORPG),   size will be and the more modernity it will possess. A
           Farmtasia™, for learning and teaching of a theme-  key strength of this two-tier discourse design is that
           based inter-disciplinary module, Agriculture, in the   major viewpoints and arguments about a societal
           senior secondary Geography curriculum in Hong
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