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Harnessing Online Games in Constructivist Learning
 Morris S.Y. Jong
 by Professor


 Assistant Professor, Department of Curriculum and Instruction



 Kong. This module involves knowledge of natural   issue and their mutual relationships can always and their mutual relationships can always
           issue
           appear neatly in the form of a mind map. Moreover, neatly in the form of a mind map. Moreover,
 environments, government, economics, technology,   appear
           an invest-and-reward mechanism is implemented in
 production systems, and environmental problems.   an invest-and-reward mechanism is implemented in
           LearningVillages®. Every time the students create a
 Farmtasia™ is a round-based game (with 12   LearningVillages®. Every time the students create a
 rounds in total); every round (1 hour) equates to six   house or make a posting in a village, they need to
 months in the “virtual world”. It features interacting   “pay” donuts (virtual money in the “virtual world”).
 farming systems which are modeled by authentic   However, when the number of quality houses and
 geographical, botanical, biological, and economic   postings in this village reaches a certain amount,
 models. Each student in Farmtasia™ performs as   it will be “upgraded” by the learning facilitator.
 a farm manager to run a farm composed of a   Benefits brought to the villagers by the upgrade
 cropland, orchard, and rangeland. He/ she competes   include donut reward and higher social status for
 for financial gain (the quantified gaming outcome)   enjoying extra privileges in LearningVillages®.
 of his/ her farm with other players who are at the   Significant and positive results on the effectiveness
 same time running their own farm in the “virtual   of LearningVillages® in motivating and scaffolding
 world”. The financial gain is determined by whether   students in the course of collaborative social inquiry
 he/she can derive good strategies to yield quality   learning have been obtained in the recent evaluation
 farm products to be sold in the market. In the recent   study.
 evaluative study on the pedagogical effectiveness
 41  of Farmtasia™, significantly positive results in   Farmtasia™                                   42
 students’ conceptual and meta-cognitive knowledge
 Curiosity is one of the best driving forces for   acquisition, have been obtained in comparison with
 learning; keeping students curious by engaging   the traditional teaching method.
 them via gaming is widely believed to be a desirable
 approach to learning. Today, online gaming is an   Supported by the Quality Education Fund, Professor
 integral part of the lives of most youths. Furthermore,   Jong and his team have also developed another
 the 21st century education perspective advocates   MMORPG, LearningVillages®, to motivate and
 for constructivist learning approaches, emphasising   support primary students in conducting collaborative
 that knowledge should be built actively by students   social inquiry learning. This game engages students
 themselves rather than by receiving it passively   in pursuing two-tier discourse (village-level and
 from teachers. Against this backdrop, educational   house-level) during the inquiry process. A village
 researchers and technological educators have   in LearningVillages® represents a societal issue.
 been looking into the potential of online games for   Students in a village can build houses to denote their
 providing school-age students with new constructivist   viewpoints or arguments with respect to the issue,
 learning opportunities. This pedagogical endeavour   and then become villagers of that village. They can
 is termed Constructivist Online Game-based Learning   further construct roads to interconnect the houses   Learning Villages®
 (COGBLe). Professor Jong's research work in this   to reflect their in-between relationships. This is the
 realm is two-pronged.
 village-level discourse. Every house is “enterable”,
 functioning as an independent forum to facilitate in-
 Supported by an Early Career Scheme award from   depth discourse about the corresponding viewpoint or
 the Research Grants Council, Professor Jong and   argument. This is the house-level discourse. The more
 his research team have developed a massively   discourse postings there are in a house, the larger its
 multi-player online role-play game (MMORPG),   size will be and the more modernity it will possess. A
 Farmtasia™, for learning and teaching of a theme-  key strength of this two-tier discourse design is that
 based inter-disciplinary module, Agriculture, in the   major viewpoints and arguments about a societal
 senior secondary Geography curriculum in Hong
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